NGenerics Overview - The ObjectMatrix
Previous installments
General Data Structures
Trees
Looking at too many tree structures is bound to make your eyes bleed, so we'll take a bit of of break to discuss one of the simpler data structures NGenerics offers - the ObjectMatrix. The ObjectMatrix is a representation of a 2-dimensional array of objects, like, for example, a game board :
Why not just use a two-dimensional array in the first place? The ObjectMatrix offers several useful operations, which, at the time of writing are :
- Rows and Colums - formal definition of rows and columns - much better than having
.Length
scattered all over your code. - GetSubMatrix - enables the retrieval of a subset of the matrix.
- InterchangeRows and InterchangeColumns - swap individual rows and columns easily.
- GetRow and GetColumn - provides an easy way of retrieving individual rows and columns.
- AddRow and AddColumn - add new rows and columns when you need more space.
- DeleteRow and DeleteColumn - delete individual rows and columns.
- Resize - resize the matrix to have any arbitrary column/row count.
Use it exactly like you would use any two dimensional array :
400: Invalid request
The ObjectMatrix is also the base class for one of the biggest classes in NGenerics - the mathematical Matrix, which we'll get to in a later post.